#include "stdafx.h"
#include "BoundingBoxComponent.h"

namespace ZeEngine
{
	s64	BoundingBoxComponent::m_type = -1;
	s64	BoundingBoxComponent::m_index = -1;

	BoundingBoxComponent::BoundingBoxComponent(const Vector2D<f32>& dimension) : m_dimension(dimension), IComponent("BoundingBoxComponent", m_type, m_index)
	{
	}

	BoundingBoxComponent::~BoundingBoxComponent()
	{
	}
}
